English for Information Technology
[revised edition] For learners specializing in computing and information technology at universities and technical institutes and professionals working in a range of IT sectors.
English for Information Technology Includes
- Essential grammar and functions for IT specialists.
- Consolidates and develops all four main skills.
- Authentic, topical texts and visual materiel.
- Glossary of current computing terms and abbreviations.
Multimodal technological literacyHarmonic relationship between the textual, audiovisual and digital with multiple possibilities of representing reality, promoting processes of perception, analysis, reflection and thought.
Providing the knowledge of the languages, as well as the necessary means for the analysis and the production of messages through digital tools (cameras, computers, etc.)
Digital literacyThis is the ability to understand and use information in multiple formats from a wide range of sources and is associated with the ability to understand, produce and use texts; realization of social practices in the network.
Learning environmentIt consists of a digital space, in which various communicative, pedagogical, technological and affective aspects are interrelated, which help students to learn.
Technological illiteracyIt is ignorance, ignorance of the use and/or application of different digital technologies, making it difficult to acquire the instrumental, cognitive and attitudinal competences for them.
AntivirusA program whose purpose is to prevent infections caused by computer viruses as well as fix those already produced. So, they really are effective, given the large number of viruses that are created continuously, these programs should be updated periodically (every 5 or 10 days preferably).
Among the most famous are Norton (www.norton.com) and McAfee (www.mcafee.com).
B-learning or blended learningIt refers to an online technological model of mixed electronic learning. However, in order to better define this concept, it is an integrated and mixed Teaching and Learning process that integrates the face-to-face modality with the virtual one in its collaborative, combinatorial and complementary nature; resorting to the use of ICT to develop training processes, placing emphasis on a didactic interactivity mediated by the needs and interests of the program.
Binomial teaching - ITCDialogue and cooperation between teachers and ICT to train students to become aware of the role of the media and their own social life and to promote value criteria that allow students to discriminate and select products of higher cultural quality.
BlogA blog is a simple web page, free and used by the author to post their thoughts and impressions on their experiences that can then be commented on by other visitors.
Electronic bulletinA simple way to receive updated information on specific or specialized topics. It consists of a user of the network subscribing to a list, to receive periodical messages that are in electronic publishing format (E-zines), generally structured in a simple way. In this service the user cannot send messages to all the subscribers on the list, you can only go to the electronic address of the person in charge of the newsletter.
Digital distanceThe distance that exists between people who know how to use information and communication technologies, and those who are already older and find it more difficult to learn how to use them.
BSCWBSCW (Basic Support for Cooperative Works) is training software in which all work is done in a cooperative way that is based on different theories for multiple learning.
CyberspaceArtificial world in which new experiential models of human communication and interaction are built.
ClickersThe clicker or Wireless Student Response System: comprises a series of wireless multifunction remote controls that can turn any space into a computer-managed learning environment.
It is considered as a tool that allows the student to answer their exams immediately while providing the teacher with the correction task.
When a question is presented, the student presses a button on a hand-held or clicker platform, which sends a signal either by infrared or by radio to a receiver connected to a computer. The students' responses are recorded instantly on the teacher's computer.
This tool allows to evaluate the mastery of the contents, to see what concepts are to be reinforced in the students, also allows the active participation of all students and provides the teacher with immediate feedback.